In this week i mainly focused on developping the level basic mechanics and understanding how the GUI worked in VR.
To begin i made a little GUI for the user that tells him when he has lost the game.
This message will appear only when the player has touch one the traps. To do this i put a tag in every trap that could kill the player and named it Hazard so when the player interacts with any hazard object automatically dies.
I put traps inside the level. And also put normal platforms for the player to jump in.
In terms of VR. I made a lot of mistakes that i'm currently working on with the camera. Mostly because the camera was pointing in some direction and the forward vector of the player was in another direction.
The blue vector indicates the forward direction of the player. It can be seen that the camera is facing in another direction.
In this video its showed how the killing system works.
My goals for the next week are fixing the Camera problems and start working on a MVP playable with score and ending.
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