viernes, 17 de marzo de 2017
miércoles, 1 de marzo de 2017
Fourth Week:
In this i completed the basic game. I made an MVP of what the game would look like with the winning and losing conditions complete. The player can end a simple level.
I put a new trap called fire trap that burns the player when he touchs it.
I also put a winning platform that is at the end of the falling level. When the player reaches this platform he wins.
In terms of programming i solved the control problems that i had.
Now the player can move in the game more easily.
I Test the game with a friend. Here's the video of him playing it, dying many times and winning.
This is the pc version.
This is the live version
The results were that i had problems with the colliders. He didn't feel sick with the camera. The controls schematics were weird for the user. So... for the last iteration i hope to solve all those problems and to add more things to finish the game.
In this i completed the basic game. I made an MVP of what the game would look like with the winning and losing conditions complete. The player can end a simple level.
I put a new trap called fire trap that burns the player when he touchs it.
I also put a winning platform that is at the end of the falling level. When the player reaches this platform he wins.
In terms of programming i solved the control problems that i had.
Now the player can move in the game more easily.
I Test the game with a friend. Here's the video of him playing it, dying many times and winning.
This is the pc version.
This is the live version
The results were that i had problems with the colliders. He didn't feel sick with the camera. The controls schematics were weird for the user. So... for the last iteration i hope to solve all those problems and to add more things to finish the game.
miércoles, 22 de febrero de 2017
Fourth Week:
In this week i mainly focused on developping the level basic mechanics and understanding how the GUI worked in VR.
To begin i made a little GUI for the user that tells him when he has lost the game.
This message will appear only when the player has touch one the traps. To do this i put a tag in every trap that could kill the player and named it Hazard so when the player interacts with any hazard object automatically dies.
I put traps inside the level. And also put normal platforms for the player to jump in.
In terms of VR. I made a lot of mistakes that i'm currently working on with the camera. Mostly because the camera was pointing in some direction and the forward vector of the player was in another direction.
The blue vector indicates the forward direction of the player. It can be seen that the camera is facing in another direction.
In this video its showed how the killing system works.
My goals for the next week are fixing the Camera problems and start working on a MVP playable with score and ending.
In this week i mainly focused on developping the level basic mechanics and understanding how the GUI worked in VR.
To begin i made a little GUI for the user that tells him when he has lost the game.
This message will appear only when the player has touch one the traps. To do this i put a tag in every trap that could kill the player and named it Hazard so when the player interacts with any hazard object automatically dies.
I put traps inside the level. And also put normal platforms for the player to jump in.
In terms of VR. I made a lot of mistakes that i'm currently working on with the camera. Mostly because the camera was pointing in some direction and the forward vector of the player was in another direction.
The blue vector indicates the forward direction of the player. It can be seen that the camera is facing in another direction.
In this video its showed how the killing system works.
My goals for the next week are fixing the Camera problems and start working on a MVP playable with score and ending.
martes, 14 de febrero de 2017
Third Week:
I've jumped the other weeks so... my advances on this week were focused on understanding the Oculus Rift Technology and starting to work on a simple game for Oculus made in Unty3D.
In the following pictures is the Oculus Unboxed, The App for setting it up and me using it.
I've jumped the other weeks so... my advances on this week were focused on understanding the Oculus Rift Technology and starting to work on a simple game for Oculus made in Unty3D.
In the following pictures is the Oculus Unboxed, The App for setting it up and me using it.
Unboxing the Oculus :3
Setting it up in the computer
Trying it on
To begin with i'm going to be developing a game called Gravity. This game is about a character that has to fall down of a tower to escape. Is and endless falling game in VR. The player will have many traps that can kill him from axes, to pointy walls, to chainsaws and others. The main trap that will be following our player is a Death Ceiling full of Pointy Traps that will kill him if they thouch him.
The player basic model and part of the first level.
The main death trap
The void
I tried the falling mechanic with some friends. They were really happy though scared of feeling they were falling from high heights.
A friend playing the Ultra Alpha v0.000001
A little bit of gameplay:
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